Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Living Staff

Xenodruids developed the living staff, a gnarled and vineswathed pole, to use as a weapon and a sign of their allegiance. The staff itself can extend, and the vines can wrap around and entangle a target. Xenodruids on sentinel duty favor the tactical and advanced models. The elite and paragon models are more common among highly skilled warrior-mystics undertaking assault missions.

Living Staff, Advanced

Source Starfinder Armory pg. 53
Level 12; Price 39,500
Hands 2; Proficiency Basic Melee
Damage 4d6 B; Critical bind
Bulk 1; Special block, living, powered (capacity 20; usage 1), reach

Living Staff, Tactical

Source Starfinder Armory pg. 53
Level 5; Price 3,300
Hands 2; Proficiency Basic Melee
Damage 1d6 B; Critical bind
Bulk 1; Special block, living, powered (capacity 20; usage 1), reach

Living Staff, Elite

Source Starfinder Armory pg. 53
Level 16; Price 181,000
Hands 2; Proficiency Basic Melee
Damage 12d6 B; Critical bind
Bulk 1; Special block, living, powered (capacity 20; usage 1), reach

Living Staff, Paragon

Source Starfinder Armory pg. 53
Level 20; Price 919,000
Hands 2; Proficiency Basic Melee
Damage 14d6 B; Critical bind
Bulk 1; Special block, living, powered (capacity 20; usage 1), reach